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Link to Downloadable Resume
Contact - ray@raylederer.com
Experience:
Jul 2006 - Present - Gas Powered Games, Kirkland, WA
Concept Artist
Space Siege and TBA projects
July 2007 – Dec 2007 - Sony Online Entertainment, Bellvue, WA
Contract Concept Artist
Jan 2006 - May 2006 - NetDevil, Louisville, CO
Short Term General Artist
Auto Assault (PC)
Jul 2004 - Jan 2006 - Idol Minds L.L.C., Louisville, CO
PS2 Character Artist, Modeler, Texture Artist, Animation, Concept Artist, and Environment Artist
NeoPets: The Darkest Faerie (PS2)
Apr 1998 - Mar 2004 - Jaleco Entertainment, Boulder, CO
Lead/Senior Artist/Animator
Goblin Commander: Unleash the Horde (PS2, Xbox, GameCube)
Nightcaster II: Equinox (Xbox)
NightCaster: Defeat the Darkness (Xbox)
Hired Guns (PC - Unreal Engine)
Dec 1995 - Apr 1998 - Mindesign Limited, Sarasota, FL
Senior Artist/Animator
1994 - 1997- FASA Corporation & West End Games
Contract Illustrator for various Star Wars, Tales from the Crypt RPG books, Battletech/Mechwarrior RPG books.
1991-1992 - Ink and Background assists for various DC and Marvel comics. As an inker assistant I wasn't credited for the work in the books, however shadowing inkers was a great experience.
· Superman, Man of Steel - Annual #1
· Incredible Hulk - Annual #17
· Fantastic Four - Citizen Kang Annual
· Doom Force - #1
· Daredevil - System Bytes Annual (Cover)
· X-Force - Shattershot Annual
· Silver Sable - #1
Volunteer activities:
· Guest Speaker for ASIFA Colorado Chapter event at the Rocky Mountain College of Art & Design - Animation Art in Games.
· Guest Speaker for a 3D art class at Denver University.
· Guest Speaker at Lake Highland HS AP Art History class.
· Major Damage! Cloth Simulation Artist - Volunteered to model and animate capes for the hero in a couple of scenes.
Best Children's Short Subject, Silver Sprocket International Film Festival, Major Damage, 2002
5th Annual Magnolia Independent Film festival, Best Animated Short, Major Damage, 2002
Winchester County Film Festival, Best Animated Short, Major Damage, 2002
Education:
· Illustration Master Class (2008)
· Alias Certified Level 1 Training (1996)
· Ringling School of Art and Design (1992 - 1993)
Endorsements:
Ray's sure handed draftsmanship is not limited to people and architecture, his knowledge of comparative anatomy enables him to create an astonishing array of creatures in both the digital and traditional art realms. Even more importantly, he possesses a relentless imagination that breathes life into these characters and environments. The coolness factor remains above volume ten. Adam Adamowicz – Concept Artist for Fallout3 – Bethesda Softworks
“I worked with Ray on numerous projects while at Jaleco/VR-1 and let me tell you: Ray was one of the first people I requested on my team every time. Ray has incredible artistic vision coupled with a rare ego-free personality that makes him incredibly easy to work with. The results of working with never disappoint, either.” Adam Maxwell – Senior Designer – The Collective
“Ray is an all around extremely versatile artist and animator. I had the great pleasure of working with Ray and I would highly recommend him for any game art or animation duties. He is a valuable asset to any team, capable of leadership roles within the Game Industry.” David Franks - President at U.S.Animation Sales and Owner, U.S.Animation Sales
“I've worked with Ray since his Devil's Thumb days - to simply say he is 'versatile' sells short his monsterous talent. Ray has nothing short of complete mastery of every link in Art Asset production: concept renderings, modelling (low poly and otherwise), texturing (including a thorough understanding of shaders and thier creation), and animation. A professional of this calibre is a rare discovery.” Dennis Dryden – Level Designer – Mythic Entertainment
“One of the strongest all-around game artists I have worked with yet. Aside from his strong artistic abilities, Ray has the kind of personality that is wonderful to work with.” Jim Stigall - Graphic/UI Artist at NetDevil
“I worked with Ray for many years at Jaleco and recently at Idol Minds. Ray is a great guy to work with, and very talented artist. He leads by example with high-quality art and work ethic. It has been a pleasure to work with him.” Jason Anderson – Senior Environment Artist – Smart Bomb Interactive
“Ray's considerable talents as an artist/animator are further bolstered by his versatility, patience, and enduringly pleasant personality. He collaborates well with other team members – including those of other disciplines – and I'd happily work with him again.” Eric Harms – Software/Audio Engineer – High Moon Studios
“Ray is a very dedicated and hardworking artist that always created high quality work. He was also very willing to help out with other tasks needed without any complaints. Ray's easy going attitude and high caliber talent makes him very easy and fun to work with.” Heather Sowards – Media Director – Sony Online Entertainment
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