Today third-party developers shared new images and news about upcoming add-ons for Microsoft Flight Simulator, including aircraft and scenery.
We start with SimWorks Studios, which provided an update and new screenshots of its Pilatus PC-12. Unfortunately, we also hear that the aircraft’s release will be delayed to the end of June or early July.
On the coding front, more and more systems are being activated every day. The first thing we implemented last week is a custom trim system. In FSX and MSFS, trim doesn’t work as it does in reality; the longer you hold the trim in-game, the faster it will increment whereas in the real thing you will always have the same response. This is especially important for the PC-12 because the real aircraft’s trim is slow and allows for extremely fine control of the aicraft.
A benefit of having our own trim system is that we were also able to simulate the yaw damper. The PC-12’s yaw damper will detect changes in your yaw rate and trim the rudder to reduce slipping. As it commands either trim left or trim right, the damper responds with the same speed as the trim servo, therefore it isn’t a magic solution that instantly fights yaw oscillations!
Lastly, the aileron-rudder interconnect system is now within our technical reach and this, along with the stick pusher are the last two important systems needed to be able to give our PC-12 the right handling qualities. Both these features are expected to be completed within the next couple of weeks.
There are also more developments going on in parallel. One is that the cargo cabin has been modeled, which was a necessary first step for the commuter version. Also, the exterior will soon feature the panel work that you notice on the real PC-12, which we hope to share this Friday.
Last but not least, our sound contractor is going on a field trip to Lausanne in order to record 4-bladed PC-12 in early June. The good news is that we will have real sounds for both the 4-bladed and 5-bladed PC-12.
The bad news, however is we expect to have another delay for our release, until the sounds are processed and added to the aircraft. As we were very late in completing our model, we lost our slot for sound work and therefore have to wait for a new one. Our intention is to have the plane done in the next 2-3 weeks and wait for the sounds to be completed, which should be done around the end of June or early July. The upside to this is that while waiting, we will refine what we already have and maybe add some of the features intended for the updates into v1.0.
Next, we take another look at the Cessna 182RG, coming from Carenado. A release window for this one has not been shared yet.
Last, but not least, Shadescene showcased new screenshots of its upcoming Senai International Airport (WMKJ) in Malaysia. The developer plans to release it by the end of the month.
Microsoft Flight Simulator is currently available for PC, Xbox Series X|S, and Xbox Cloud Gaming, including Game Pass. If you’d like to learn more, you should stay tuned on TechRaptor as we have daily Microsoft Flight Simulator news to keep you updated on the many add-ons coming and released for the sim. We have also recently interviewed Microsoft’s Jorg Neumann about the Antonov An-225 “Mriya” and iniBuilds’ CEO Ubaid Mussa on the work of the popular third-party developer. If you’re interested in reviews, you can check out iniBuilds’ New York-JFK Airport, Orbx’s Oslo Gardermoen Airport, and RHDSimulations’ Boeing 767-300ER.